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And, there is no way to sort by weapon or armor (the options are greyed out), but only by accessory and crafting material.
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LOOT load order (Plugins, right pane of Mod Organizer)ġ3 d Unofficial High Resolution Patch.espĢ0 14 Complete Crafting Overhaul_Remade.espĢ4 18 WeaponsArmorFixes_ImmersiveWeapons_Patch.espģ7 25 Weapons & Armor_TrueWeaponsLvlLists.espĮdit 2: Also, when in the smithing menu, I noticed that the weight and value sections for all gear just have a - (dash) through them, without any numerical value. Mod load order (left pane of Mod Organizer)ġ5 SKSE - Scripts (1.7.2, installed through Mod Organizer)ġ6 PapyrusUtil - Modders Scripting Utility FunctionsĢ3 IMAGINATOR - Visual Control Device w MCM - Betaģ6 Project Reality - Climates of Tamriel-V3ģ7 True Storms - Thunder and Rain Redone v1.5ģ9 Skyrim Flora Overhaul - Dragonborn addon Here's my Mod Organizer Plugin load order as of right now, which does run everything fine except for the above bugs: I was using the "sort plugins" masterlist LOOT load order at first (that was when I first noticed the bugs), so I then went and manually sorted both my mod load order and the plugin load order in MO, which (surprisingly, lol) caused no crashes or additional glitches at all, but still had the same IW equipped weapon damage bug and IA in-menu texture distortion.
#Immersive armors mod organizer crash Patch
WAFR is fully compatibl with IA, and I have IW and IA loading after them, and the WAFR+IW patch loading after that.

#Immersive armors mod organizer crash mods
I do have some mods installed that overwrite/are overwritten or possibly conflict with them (Weapons and Armor Fixes Remade (and its Immersive Weapons patch) and Complete Crafting Overhaul Remade), although I think my mod load order and plugin load orders are pretty immaculate and follow the mod author's inter-compatibility instructions correctly, and I haven't encountered any crashes yet. Yet this also is happening with things like Novice Robes, even though that's a purely vanilla item.

For example with my character's Ringmail armor, in-menu the textures are almost 2-dimensional (when I rotate them, they are flat and squashed at certain angles). With Immersive Armors ( ), the in-menu textures (not the on-character ones - those are fine) for many items are distorted, including even things that supposedly aren't added or modified by it. But basically whenever I load a game (and possibly when I do certain things ingame), the effective damage is much lower than it's supposed to be because Skyrim isn't registering the actual damage, making re-equipping it necessary. When I unequip and re-equip it, the damage is corrected and there's no more green (+x damage).


With Immersive Weapons ( ), when I load a saved game, my equipped weapon will have the proper listed damage but with a green (+x) after it, indicating that if I equipped it, that much damage would be added (but it's already equipped!).
#Immersive armors mod organizer crash how to
I've been enjoying Skyrim for a while now after learning how to use Mod Organizer and various utilities on a basic level ( LOOT, TES5Edit, etc.), and it's surprisingly pretty stable - but I've run into two minor-ish issues with two (or possibly more) mods I have installed: Immersive Armors and Immersive Weapons. So, I know that these mods aren't part of STEP or officially supported, but I feel like asking here because there are so many modding veterans. Although I don't know how to fix those (I'm surprised they weren't addressed in the Unofficial patches), at least I know they probably aren't caused by mods now, so I consider it solved.
#Immersive armors mod organizer crash install
And, with the in-menu armor textures being distorted - this also existed in a clean unmodded vanilla install that I tried (certain leather boots/helm/armor menu textures were stretched and/or thin, for example, in exactly the same way that the ringmail armor was in the modded game). Edit: After more research and testing, I realized that the bug involving damage not updating correctly with forge-improved weapons is actually a very widespread base vanilla problem, and doesn't necessarily have anything to do with any installed mods.
